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Text-to-Scene Conversion |
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1. G. Adorni, M. Di Manzo, and F. Giunchiglia. Natural Language Driven Image Generation. COLING 84, pages 495-500, 1984.
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2. Boberg, Richard. Generating Line Drawings from Abstract Scene Descriptions. MIT MS Thesis, Dept. of Elec. Eng, 1972.
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3. S. R. Clay and J. Wilhelms. Put: Language-Based Interactive Manipulation of Objects. IEEE Computer Graphics and Applications, pages 31-39, March 1996.
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4. Kahn, Ken. Creation of Computer Animation from Story Descriptions, Ph.D. Thesis, AI Tech. Report 540, AI Lab, MIT, Cambridge, MA, August 1979.
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5. Simmons, Robert. The CLOWNS Microworld. Proceedings of TINLAP 75, 17-19.
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6. Simmons, Robert and Novak, Gordon. Semantically Analyzing an English Subset for the CLOWNS Microworld. American Journal of Computational Linguistics, Microfiche 18. 1975.
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7. Yamada, Atsushi. Studies on Spatial Description Understanding Based on Geometric Constraints Satisfaction. Ph.D. dissertation, University of Kyoto, 1993.
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8. Bob Coyne and Richard Sproat WordsEye: An Automatic Text-to-Scene Conversion System. Siggraph Proceedings 2001
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9. Funda Durupinar,Umut Kahramankaptan and Ilyas Cicekli
Intelligent Indexing, Querying and Reconstruction of Crime Scene Photographs.
Dept. of Computer Engineering, Bilkent University Ankara, Turkey
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10. Richard Sproat, Inferring the Environment in a Text-to-Scene Conversion System, First International Conference on Knowledge Capture (K-CAP '01), Victoria, BC, Canada, 2001.
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Language and Graphics
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1. Papers from the University
of Pennsylvania's Center for Human Modeling and Simulation.
This is only a sample: many more papers are listed at their website.
- N. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao,
and M. Palmer. Parameterized Action Representation for Virtual Human
Agents. In J. Cassell, J. Sullivan, S. Prevost, and E. Churchill,
editors, Embodied Conversational Agents, pages 256-284. MIT Press,
Cambridge, MA, 2000.
- R. Bindiganavale, W. Schuler, J. Allbeck, N. Badler, A. Joshi,
and M. Palmer. Dynamically Altering Agent Behaviors Using Natural
Language Instructions. Autonomous Agents, pages 293-300, 2000.
- Badler, Norm; Zhao, Liwei; Costa, Monica; Vogler, Christian; and
Schuler, William. "Modifying Movement Manner Using Adverbs,"
Fourth International Workshop on Autonomous Agents: Communicative
Agents in Intelligent Virtual Environments, Barcelona, Spain, June
3-7, 2000.
- Badler, N. and Xu Y. "Algorithms for generating motion trajectories
described by prepositions." Proc. Computer Animation 2000 Conference,
IEEE Computer Society, Philadelphia, May 3-5, 2000, pp. 33-39. (Y.
Xu and N. Badler.)
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2. The Ulysse and CarSim systems:
The Ulysse System:
- Godéreaux, Christophe; El-Guedj, Pierre-Olivier; Revolta,
Fréderic; and Nugues, Pierre. Ulysse: An Interactive Spoken
Dialogue Interface to Navigate in Virtual Worlds. In John Vince
and Rae Earnshaw (Eds), Virtual Worlds on the Internet. Chapter
4, pp. 53-70, IEEE Computer Society Press, Los Alamitos, 1999.
- Bersot, Olivier; El-Guedj, Pierre-Olivier; Godéreaux, Christophe;
and Nugues, Pierre A Conversational Agent to Help Navigation and
Collaboration in Virtual Worlds. Virtual Reality, 3(1):71-82, 1998.
- Godéreaux, Christophe; Diebel, Korinna; El-Guedj, Pierre-Olivier;
Revolta, Frederic; and Nugues, Pierre. An Interactive, Spoken Dialogue
Interface to Virtual Worlds. In John H. Connolly and Lyn Pemberton
(Eds), Linguistic Concepts and Methods in CSCW. Chapter 13, pp 177-200,
Springer, London, 1996.
The CarSim system:
- Dupuy, Sylvain; Egges, Arjan; Legendre, Vincent; and Nugues, Pierre.
Generating a 3D Simulation Of a Car Accident from a Written Description
in Natural Language: The CarSim System. Proceedings of ACL workshop
on Temporal and Spatial Information Processing, pp. 1-8, 2001. Toulouse.
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3. Papers from the Kairai
Projectat the University of Tokyo.
- Yusuke Shinyama, Takenobu Tokunaga, and Hozumi Tanaka, ``Kairai
- Software Robots Understanding Natural Language'' Third International
Workshop on Human-Computer Conversation, Jul. 2000.
- Yusuke Shinyama, ``A Dialogue System Controlling the Acts of Software
Robots'' (in Japanese). M.S. Thesis, Dept. of Computer Science,
Tokyo Inst. of Technology, Feb. 2000.
- Yusuke Shinyama, Takenobu Tokunaga, and Hozumi Tanaka, ``Processing
of 3-D Spatial Relations for Virtual Agents Acting on Natural Language
Instructions'' Second Workshop on Intelligent Virtual Agents, Sep.
1999
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4. The Virtual
Director
- Mukerjee, Amitabha, Kshitij Gupta, Siddharth Nautiyal, Mukesh
P. Singh and Neelkanth Mishra, 2000 Conceptual Description of Visual
Scenes from Linguistic Models Journal of Image and Vision Computing,
2000.
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Other papers
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1. Drewery, Karin and Tsotsos, John. Goal Directed Animation using English Motion Commands. Graphics Interface, 131-135, 1986.
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2. Tijerino, Yuri; Abe, Shinji; Miyasato, Tsutomu; and Kishino,
Fumio. What you Say is what you See - Interactive Generation, Manipulation
and Modification of 3-D Shapes based on Verbal Descriptions. Artificial
Intelligence Review. 8, 215-234. 1994.
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3. Tijerino, Yuri; Mochizuki, Kenji; and Kishino, Fumio. Interactive 3-D Graphics Driven through Verbal Insturctions: Previous and Current
Activities at ATR. Computers and Graphics. 18(5), 621-631. 1994.
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4. Dhiraj Joshi, James Z. Wang, Jia Li.
The Story Picturing Engine: Finding Elite Images to Illustrate a Story
Using Mutual Reinforcement MIR 2004
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Links to related or seemingly related systems:
A. The Sonas system.
B. A system for automated generation of 3D animation from a high
level script.
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