This describes the CDROM contents for the paper "An Efficient Representation for Irradiance Environment Maps" by Ramamoorthi and Hanrahan, SIGGRAPH 2001. All of this material and more is also available on our website at http://graphics.stanford.edu/papers/envmap/ The files in the CDROM are organized as follows: envmap.pdf : PDF version of final siggraph paper A link to the related Journal of the Optical Society of America paper that introduces the theory is found off our web page. images/ : High-resolution images - scene.tif : Figure 1 in paper showing scene rendered using our algorithms - spheres.tif : Quality comparison of our rendering algorithm to standard texture mapping. The right sphere is rendered procedurally using our method, while the left sphere is rendered using texture mapping with a 128x128 irradiance map computed in the conventional way. The image shows the comparable quality of the two renderings. The top and bottom spheres are added to give an idea of the incident illumination. The top sphere simply has the (tone-mapped) environment projected on it, while the bottom sphere is a mirror. The environment is a light probe of the Grace Cathedral. - Files pertaining to figure 3 comparing irradiance maps - grace_standard.tif grace_ourmethod.tif Comparison of irradiance maps computed the standard way and using our method. - grove_standard.tif grove_ourmethod.tif Same comparison for Eucalyptus grove. - The source environments and images are available from Paul Debevec's website at http://www.debevec.org Links are present off our website. source/ : Source code prefilter.c : Code to find spherical harmonic coefficients envmaprender.in: Shader file for Stanford Real-Time Programmable Shading System To download the shading language system, http://graphics.stanford.edu/projects/shading grace_scene : Scene file for simplified Grace Cathedral scene (used in figure 1 of paper). Again, the paper website is http://graphics.stanford.edu/papers/envmap/