Miklós Bergou

I am currently a second year graduate student working as part of the Computer Graphics Group at Columbia University. My Advisor is Prof. Eitan Grinspun. I did my undergrad at Carnegie Mellon University, majoring in physics and computer science.

My research interests are computer graphics, physical simulation, computer animation, physics, and mathematics.

You can download my CV here.

Projects

Click on an image to visit that project's webpage.

Discrete Elastic Rods

We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods with arbitrary cross section and undeformed configuration. Our approach differs from existing simulation techniques in the graphics and mechanics literature both in the kinematic description — we represent the material frame by its angular deviation from the natural Bishop frame — as well as in the dynamical treatment — we treat the centerline as dynamic and the material frame as quasistatic. Additionally, we describe a manifold projection method for coupling rods to rigid-bodies and simultaneously enforcing rod inextensibility. The use of quasistatics and constraints provides an efficient treatment for stiff twisting and stretching modes; at the same time, we retain the dynamic bending of the centerline and accurately reproduce the coupling between bending and twisting modes. We validate the discrete rod model via quantitative buckling, stability, and coupled-mode experiments, and via qualitative knot-tying comparisons.

"Discrete Elastic Rods"
Miklós Bergou, Max Wardetzky, Stephen Robinson, Basile Audoly, Eitan Grinspun
SIGGRAPH (ACM Transaction on Graphics) 2008
[PDF]

Tracking and Enriching Thin Shells

We describe a framework that allows an artist to add physically simulated, dynamic detail to an existing animation of a thin shell. We can effectively control the scales at which details such as wrinkles and folds are added by setting up weak-form constraints between the input animation and the output of our system. To maintain these constraints, we use Constrained Lagrangian Dynamics, which chooses the most physical motion possible that satisfies the constraints.

"TRACKS: Toward Directable Thin Shells"
Miklós Bergou, Saurabh Mathur, Max Wardetzky, Eitan Grinspun
SIGGRAPH (ACM Transactions on Graphics) 2007
[PDF]

Quadratic Bending Energies

Relating the intrinsic Laplacian to the mean curvature normal of a surface, we arrive at a model for bending of inextensible surfaces. Due to its constant Hessian, our isometric bending model reduces cloth simulation times up to three-fold.

"Discrete Quadratic Bending Energies"
Max Wardetzky, Miklós Bergou, David Harmon, Denis Zorin, Eitan Grinspun
Computer Aided Geometric Design 2007
[PDF]

"Discrete Quadratic Curvature Energies"
Miklós Bergou, Max Wardetzky, David Harmon, Denis Zorin, Eitan Grinspun, Eitan Grinspun (ed.)
Discrete Differential Geometry: An Applied Introduction, ACM SIGGRAPH 2006, pp. 20-29
[PDF]

"A Quadratic Bending Model for Inextensible Surfaces"
Miklós Bergou, Max Wardetzky, David Harmon, Denis Zorin, Eitan Grinspun
Fourth Eurographics Symposium on Geometry Processing 2006, pp. 227-230
[PDF]