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See:
Description
Interface Summary | |
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ObserverPlayingStateChangedListener | Interface for classes that support receiving an ObserverPlayingStateChangedEvent. |
Class Summary | |
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AgentsPanel<K extends AgentAction,P extends AgentPercept,A extends Agent<K,P>> | GUI panel listing agents and their properties. |
CounterPanel | GUI panel showing the elapsed clock. |
DetailsPanel<K extends AgentAction,P extends AgentPercept,A extends Agent<K,P>> | GUI panel containing detailed information about environment objects and agents. |
GUIEnvironmentObserver<K extends AgentAction,P extends AgentPercept,A extends Agent<K,P>,J extends JPanel> | Provides a GUI display for observing the progress of an Environment. |
ObjectsPanel | GUI panel showing more detailed information on each environment object. |
ObserverFrame<K extends AgentAction,P extends AgentPercept,A extends Agent<K,P>,J extends JPanel> | Frame for displaying an environment in a GUI. |
ObserverPlayingStateChangedEvent | Event indicating that a GUI observer has changed playing state, e.g. |
ObserverToolbar | GUI panel that displays a toolbar for controlling the playback of an environment, permitting the environment to be paused, etc. |
TextEnvironmentObserver<K extends AgentAction,P extends AgentPercept,A extends Agent<K,P>> | A simple EnvironmentObserver that traces all events to stdout. |
Enum Summary | |
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GUIEnvironmentObserver.PlayingMode |
For EnvironmentObservers: Implementations of text and GUI environment observers to trace the operation of an agent in an environment.
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