We completed mapping all the concerns in Goblin. Every source code
statement in Goblin now has a "statement annotation comment" attached
to it that indicates which features and/or requirements that
statement is responsible for implementing. (see the readme file)
|
|
Version 1 of the Goblin platform has been released!! An example game
called Botica is included to demonstrate Goblin's capabilities.
|
|
Source code and executables for the Goblin Engine. Includes
sample Botica game plug-in DLL.
|
|
Source code and executables for Multi-Language Edit-and-Continue.
Includes samples to show how to use Edit-and-Continue for C#, VB.NET,
and JScript.NET.
|
|
Source code and executables for Botica. Botica is a 3D game that demonstrates the features of
Goblin.
Extra-dimensional 'bots are invading the Columbia University Computer Graphics and
User Interfaces lab and it's up to the player to defend it. When played in
our lab the player can use a head-tracked head-worn see-through display to
obtain an augmented reality experience by seeing the virtual 'bots
overlaid on the real world. 'Bots interact realistically with the real
world by changing direction when they bump into real-world objects. The
player can also hide from the 'bots by ducking behind furniture.
The player destroys robots
by firing a crossbow that is controlled by a tracked P5 glove.
If the player is not physically located in the lab they can
still enjoy a virtual reality experience.
They can also play using a traditional monitor, keyboard and
mouse. This is useful for the majority of players that don't have
expensive tracking equipment and head-worn displays. |
|
Documentation for the Goblin Engine, Botica, and the
Edit-and-Continue Watcher component.
|
|
API Help File for Goblin and Multi-Language Edit-and-Continue.
|
|