Video Game Technology and Design

CS W4995-1 [Spring 2003]

David J. Sturman and Bernard Yee

Columbia University

Tue/Thu 9:30am-10:45am,
Seeley W. Mudd Building
Room 545 3 pts.

Also this course is offered over the
Columbia Video Network (video preview)

Short Description:

Part design and part technology, the course will cover the process of commercial video game development including such topics as rendering, animation, AI, UI, and asset management on the engineering side, and game design, narrative, character design, multiplayer dynamics, critical analysis and the creation and testing of a design document from the game design perspective. It will also cover the business of game development. Students will be expected to work individually as well as collaborate on the design and prototype of an original video game and game systems.

Prerequisites:

Grades Breakdown:

Syllabus:

Click here for syllabus

TA Info:

Instructor Blog:

We experimented with a form of notes or ruminations for the class in the form of a Blog.
After a short time we abandonded the blog in favor of a discussion board.

Class Discussion Board:

There is a class discussion board here.

Team Listing:

You can find the listing of all the teams here. If your team is not listed or some information is inaccurate let the TA know asap.

Questionaire:

Video game technology and design is a huge topic. In addition, there are a number of ways to present the material. We ask you to complete this questionnaire to help us tailor and focus the course appropriately for the your skill levels, interests and resources. (The questionaire will be handed out at the first session. Click here for a PDF version to print out.)

Play:

As an example of a classic game using simple, free, and available technology look at this JavaScript version of Frogger


Interesting Links:

We will be filling this space more later, but this just came to our attention and so we're posting it.