Uses of Package
story.scheherazade.elements

Packages that use story.scheherazade.elements
story.scheherazade.admin   
story.scheherazade.analysis   
story.scheherazade.elements   
story.scheherazade.exceptions   
story.scheherazade.grammars   
story.scheherazade.misc   
story.scheherazade.parameters   
story.scheherazade.verbalizer   
story.scheherazade.virgil   
 

Classes in story.scheherazade.elements used by story.scheherazade.admin
Action
          An Action is a physical or psychological change that makes one state differ from another.
AssignedAction
          Pointers to Action which has been assigned to a Transition.
AssignedActionAddress
          An address of an AssignedAction in a Narrative.
AssignedCondition
          A Condition that has been assigned to a State or Transition.
AssignedConditionAddress
          An address of an AssignedCondition in a Narrative.
AssignedInterpNode
          An interpretative-level node as assigned in the story graph.
AssignedModifier
          Pointers to Action which has been assigned to a Transition.
AssignedModifierAddress
           
AssignedPredicate
          An interface for polymorphically dealing with one of several types of assigned predicates.
AssignedPredicateAddress
           
Condition
          A Condition is a property that can be associated with a character at a state in time.
CoreAction
          Manually implemented enum for types.
CoreModifier
          Manually implemented enum for types.
InterpArcSet
          A set of InterpArcs.
InterpChainLink
           
InterpValidationResult
          A snapshot of what closure is missing from the interp part of the story graph, that is keeping the graph from fulfilling the theoretical model of a closed graph.
NarrativeSymbolTable
          This is a master symbol table for Narratives that hashes from SCH-level names (e.g., CharacterName) to their NodeAddress declaration nodes.
Noun
           
StateTime
          This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to.
StateTimeSet
          A set of StateTimes.
Timeline
          A Timeline is Scheherazade's way of referring to a semantic timeline.
TimelineTime
          An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either.
TimelineType
          Manually implemented enum for types.
TransitionTime
          A duple of StateTimes that together describe the time index of a Transition between two states.
ValidAction
          An Action that has been shown to be valid within the context of an actual Narrative.
ValidCondition
          A Condition that has been shown to be valid within the context of an actual Narrative.
ValidModifier
          A Modifier that has been shown to be valid within the context of an actual Narrative.
ValidNoun
          A Noun that has been shown to be valid within the context of an actual Narrative.
 

Classes in story.scheherazade.elements used by story.scheherazade.analysis
AssignedPredicate
          An interface for polymorphically dealing with one of several types of assigned predicates.
Timeline
          A Timeline is Scheherazade's way of referring to a semantic timeline.
 

Classes in story.scheherazade.elements used by story.scheherazade.elements
Action
          An Action is a physical or psychological change that makes one state differ from another.
AssignedAction
          Pointers to Action which has been assigned to a Transition.
AssignedActionAddress
          An address of an AssignedAction in a Narrative.
AssignedCondition
          A Condition that has been assigned to a State or Transition.
AssignedConditionAddress
          An address of an AssignedCondition in a Narrative.
AssignedInterpNode
          An interpretative-level node as assigned in the story graph.
AssignedModifier
          Pointers to Action which has been assigned to a Transition.
AssignedModifierAddress
           
AssignedPredicate
          An interface for polymorphically dealing with one of several types of assigned predicates.
AssignedPredicateAddress
           
Condition
          A Condition is a property that can be associated with a character at a state in time.
ConditionAssocType
          Manually implemented enum for types.
CoreAction
          Manually implemented enum for types.
CoreCondition
          Manually implemented enum for types.
CoreModifier
          Manually implemented enum for types.
InterpArc
          An arc between two InterpElements.
InterpArcSet
          A set of InterpArcs.
InterpChainLink
           
InterpValidationError
          A closure error in the story graph.
InterpValidationResult
          A snapshot of what closure is missing from the interp part of the story graph, that is keeping the graph from fulfilling the theoretical model of a closed graph.
Modifier
          A Modifier modifies Actions and Conditions.
Narrative
          A single Narrative.
NarrativeSymbolTable
          This is a master symbol table for Narratives that hashes from SCH-level names (e.g., CharacterName) to their NodeAddress declaration nodes.
Noun
           
Predicate
          An interface for the Valid classes, which all represent predicates
StateTime
          This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to.
StateTimeSet
          A set of StateTimes.
StateTimeType
          Manually implemented enum for types.
Timeline
          A Timeline is Scheherazade's way of referring to a semantic timeline.
TimelineIndex
          TimelineIndex allows storage and random access of Timeline objects.
TimelineTime
          An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either.
TimelineType
          Manually implemented enum for types.
TransitionTime
          A duple of StateTimes that together describe the time index of a Transition between two states.
TransitionTimePair
          A pair of TransitionTimes.
ValidAction
          An Action that has been shown to be valid within the context of an actual Narrative.
ValidCondition
          A Condition that has been shown to be valid within the context of an actual Narrative.
ValidModifier
          A Modifier that has been shown to be valid within the context of an actual Narrative.
ValidNoun
          A Noun that has been shown to be valid within the context of an actual Narrative.
ValidPredicate
          An interface for the Valid classes, which all represent predicates which have been validated.
 

Classes in story.scheherazade.elements used by story.scheherazade.exceptions
AssignedAction
          Pointers to Action which has been assigned to a Transition.
AssignedCondition
          A Condition that has been assigned to a State or Transition.
AssignedModifier
          Pointers to Action which has been assigned to a Transition.
 

Classes in story.scheherazade.elements used by story.scheherazade.grammars
Action
          An Action is a physical or psychological change that makes one state differ from another.
AssignedActionAddress
          An address of an AssignedAction in a Narrative.
AssignedConditionAddress
          An address of an AssignedCondition in a Narrative.
AssignedModifierAddress
           
Condition
          A Condition is a property that can be associated with a character at a state in time.
Modifier
          A Modifier modifies Actions and Conditions.
 

Classes in story.scheherazade.elements used by story.scheherazade.misc
Action
          An Action is a physical or psychological change that makes one state differ from another.
AssignedAction
          Pointers to Action which has been assigned to a Transition.
AssignedCondition
          A Condition that has been assigned to a State or Transition.
AssignedInterpNode
          An interpretative-level node as assigned in the story graph.
AssignedModifier
          Pointers to Action which has been assigned to a Transition.
AssignedPredicate
          An interface for polymorphically dealing with one of several types of assigned predicates.
AssignedPredicateAddress
           
CoreAction
          Manually implemented enum for types.
CoreCondition
          Manually implemented enum for types.
CoreModifier
          Manually implemented enum for types.
InterpChainLink
           
Noun
           
Predicate
          An interface for the Valid classes, which all represent predicates
StateTime
          This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to.
TimelineTime
          An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either.
TransitionTime
          A duple of StateTimes that together describe the time index of a Transition between two states.
ValidCondition
          A Condition that has been shown to be valid within the context of an actual Narrative.
ValidNoun
          A Noun that has been shown to be valid within the context of an actual Narrative.
ValidPredicate
          An interface for the Valid classes, which all represent predicates which have been validated.
 

Classes in story.scheherazade.elements used by story.scheherazade.parameters
StateTime
          This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to.
Timeline
          A Timeline is Scheherazade's way of referring to a semantic timeline.
TransitionTime
          A duple of StateTimes that together describe the time index of a Transition between two states.
 

Classes in story.scheherazade.elements used by story.scheherazade.verbalizer
Action
          An Action is a physical or psychological change that makes one state differ from another.
AssignedAction
          Pointers to Action which has been assigned to a Transition.
AssignedCondition
          A Condition that has been assigned to a State or Transition.
AssignedInterpNode
          An interpretative-level node as assigned in the story graph.
AssignedModifier
          Pointers to Action which has been assigned to a Transition.
Condition
          A Condition is a property that can be associated with a character at a state in time.
CoreAction
          Manually implemented enum for types.
CoreCondition
          Manually implemented enum for types.
CoreModifier
          Manually implemented enum for types.
InterpChainLink
           
StateTime
          This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to.
TimelineTime
          An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either.
TransitionTime
          A duple of StateTimes that together describe the time index of a Transition between two states.
ValidModifier
          A Modifier that has been shown to be valid within the context of an actual Narrative.
ValidPredicate
          An interface for the Valid classes, which all represent predicates which have been validated.
 

Classes in story.scheherazade.elements used by story.scheherazade.virgil
AssignedAction
          Pointers to Action which has been assigned to a Transition.
AssignedCondition
          A Condition that has been assigned to a State or Transition.
InterpValidationResult
          A snapshot of what closure is missing from the interp part of the story graph, that is keeping the graph from fulfilling the theoretical model of a closed graph.
StateTime
          This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to.
StateTimeSet
          A set of StateTimes.
TimelineTime
          An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either.
TransitionTime
          A duple of StateTimes that together describe the time index of a Transition between two states.
 



Copyright © 2011 David K. Elson. All Rights Reserved.