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Game Design and Production

COMS W4995 - Fall 2010
Instructor: Bernard Yee        TAs: Brian Anthony Smith & Megan Myers
Wednesdays 6:10pm - 8:00pm @ 644 Mudd
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Tentative Schedule

Last Updated: Sept. 29, 2010 10:00pm

CLASS

DATE

LECTURE

GIVEN BY

INDIVIDUAL
ASSIGNMENT THAT IS DUE

PROJECT MILESTONE
THAT IS DUE

1

8 Sept

Administrivia and Groups, Five Spoons (part I)

Bernie

 

 

2

15 Sept

Five Spoons (part II),
Groups final, Intro GD (part I)

Bernie

 

 

3

22 Sept

Creativity exercises

Tim Stellmach

Understanding Comics, McCloud
Ch. 1-5 (Reading)

 

4

29 Sept

Intro GD (part II),
Formal abstract design tools

Bernie

Doug Church FADT Article (Reading)

 

5

6 Oct

Teams pitch their game concepts, Breach pitch,
Team meetings this week

Bernie, Current students

FADT paper due;
MDA white paper (Reading)

Milestone #1:
Concept Doc / Pitch

6

13 Oct

MDA framework

Bernie

Milestone #2:
Peer Review I

Milestone #3:
Gameplay reports

7

20 Oct

Lost Cities exercise (part I),
Post mortem (PM) of former student projects

Bernie,
Former students

MDA paper 1 due;
MDA paper 2 due

 

8

27 Oct

Project demo

 

 

Milestone #4:
Design Overview

9

3 Nov

Lost Cities exercise (part II)

Bernie

 

 

10

10 Nov

Turn video games into pen and paper

 

 

Pen and Paper prototype due

11

17 Nov

Demo pen and paper prototypes;
Game tuning exercise: Three Musketeers (part I)

Bernie

Milestone #5:
Peer Review II

 
12

24 Nov

Three Musketeers (part II)

Bernie

 

Milestone #6:
Technical Design Doc

13

1 Dec

Project Demo II

Bernie

Design paper

Milestone #7:
Draft Design Document

14

8 Dec

Writing Design Docs

 

 

Milestone #8:
Peer feedback

15

17 Dec

Final presentation

Bernie

 

Milestones #9, 10, 11:
Final GDD, Game, 360, PM