The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind
2018
Mining Controller Inputs to Understand Gameplay
2016
DisCo: Displays that Communicate
2014 – 2016
SpeDo: 6 DOF Ego-Motion Sensor Using Speckle Defocus Imaging
2015
Optimizing Touchscreen Keyboards for Gesture Typing
2015
Gaze Locking: Passive Eye Contact Detection for
Human–Object Interaction
2013
Capturing Photos and Videos with Tagged Pixels
2008
Speech-Enabled Avatars
2008
Volumetric Displays: Passive Optical Scatterers
2006 – 2007
Project Anywhere: Radiometric and Geometric Compensation
2003 – 2005
Lighting Sensitive Display
2004
Motion and Transparent Objects
1996 – 2003
Catadioptric Cameras for 360 Degree Imaging
1997 – 2001
Applications of 360 Degree Cameras
1997 – 1999
Appearance Matching
1993 – 1998
Shape from Brightness
1988 – 1992